When we started using git to manage our source code at work, we actually jumped in a little bit too fast. It seems like there is a lot of writing about how you can do lots of really neat things with git, but no real guide about one particular way of using git for your project. This post is going to describe how we use git day to day on a reasonably large “agile-style” project.
Compatibility tables for features in HTML5, CSS3, SVG and other upcoming web technologies
I’m pointing out the enforced bragging, which is mandated from on high, and which flies in the face of the humble stance other high-level divisions in Microsoft would like to enforce in the wake of the company’s European drubbing and the dents Apple and Google have made on its monopoly and invulnerability.
Masonry is a layout plugin for jQuery. Think of it as the flip side of CSS floats. Whereas floating arranges elements horizontally then vertically, Masonry arranges elements vertically then horizontally according to a grid. The result minimizes vertical gaps between elements of varying height, just like a mason fitting stones in a wall.
It's about time programming languages understood what the kids are typing these days. So let's start with a baby step in that direction: Like, Python.
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It occurred to me that many Rails/Passenger/Apache applications may have caching set up in a way that it appears to be caching, when it is not actually caching.
Info on install database_cleaner.
A simple implementation of an Identity Mapper for Active Record.
In game development, it's very common to want a random number. Maybe you want to determine damage done, if there was a critical, or what slot on the board to insert your piece at. And surprisingly (or perhaps, not), programmers are often looking to make this random number a little less... random.
I've used a number of the box drawing entities, namely U+250C, U+2510, U+2514, U+2518 and the square is U+25A1.