Boing Boing: iPhone - the roach motel business model
It's ironic that a company whose name is synonymous with "Switch" has built its entire product strategy around lock-in. The iTunes/iPhone/iPod combo is a roach-motel: customers check in, but they can't check out.
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Knowing .NET » Blog Archive » The Absurdity of Apple’s New iPhone Restrictions
You know how you tell when an app for the iPhone was written in MonoTouch? It doesn’t leak memory.
Introducing RMM, the Rails Maturity Model - Ruby on Rails meets the business world | Google Groups
A couple of Railsconfs ago, Courtenay and I did indeed discuss
Derek Powazek - Thoughts on Designing for iPad
Apple’s App Store was a constant source of stress in the development process. Every time another story of Apple randomly booting an app from the store came out, the whole team quaked. The idea that we could do all this work and then Apple could de...
iRonic: Super Meat Boy for iPhone
Apple puts itself in an untenable position trying to play gatekeeper while simultaneously having such a broad and deep marketplace structure. It's like watching a character from Alice in Wonderland attempt to beat Kurt Godel at a game of chess by ...
Steve Wozniak, Steve Jobs, and the long road to the iPad. - By Tim Wu - Slate Magazine
Now in 2010, the iPad takes the same ideas to their logical extreme. It is a beautiful and nearly perfect machine. It is also Jobs' final triumph, the final step in Apple's evolution away from Wozniak and toward a closed model.
The Independent Gaming Source
A week after Tommy Refenes (Super Meat Boy) declared the Apple App Store to be the Tiger Electronics handheld of this generation (part of the Indie Game Maker Rant session), Apple has removed his zit-popping game Zits & Giggles from the App Store....
Why I won't buy an iPad (and think you shouldn't, either) - Boing Boing
The way you improve your iPad isn't to figure out how it works and making it better. The way you improve the iPad is to buy iApps. Buying an iPad for your kids isn't a means of jump-starting the realization that the world is yours to take apart an...
Learning from the iPhone's failure as a gaming platform: gem-session.com blog
If we want mobile applications to stay around as a sustainable business, we need to be more honest about the strengths and weaknesses of a touchscreen UI, rather than salivating about an imaginary realm of unnamed possibilities.
ignore the code » Modes, Quasimodes and the iPhone
Following Apple’s lead, avoiding modes has been an important design goal in all modern computer systems.
Daring Fireball: New iPhone Developer Agreement Bans the Use of Adobe's Flash-to-iPhone Compiler
Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Application...